Tuesday 20th March
15.00-16.00 – Gameplay of Supermassive Games’ The Inpatient (2018)
16.00-18.00 – Main Discussion
3 Elms Road, 107
The final PLAY/PAUSE seminar of this semester will be rounding up discussions we have had over the last few weeks – thinking more about the role of the player in creating meaning, the marketing of new gaming potentials and the affective interactions with gaming hardware.
This week’s reading will be focusing on phenomenology and how we might think about and articulate contemporary gaming experiences through embodied perception. The first piece, ‘The Game Body’ (Timothy Crick, 2011) reframes Vivian Sobchack’s conceptualisation of the ‘film body’ for videogame experiences, considering whether game-spaces are ‘inhabitable’. We will also be looking at a short section from Merleau-Ponty’s Phenomenology of Perception (1945) to think more about the relationship between bodies and perception.
We will be discussing these readings alongside PlaystationVR gameplay of Supermassive Games’ The Inpatient (2018), which combines voice controls with the most explicit rendering of a full body within the VR game to create an ‘unforgettable psychological horror’. Thinking about the movement towards immersive VR games, we will try and formulate new interpretations of embodied gaming experiences.
Merleau Ponty, ‘The Theory of the Body is Already a Theory of Perception’ from Phenomenology of Perception (London: Routledge, 1945) pp.135-140.
Please email email@example.com for copies of the readings.
Vicki, Rich & Becky.