Seminar 3, Week 11: Play, Failure & Frustration

‘All of old. Nothing else ever. Ever tried. Ever failed. No matter. Try again. Fail again. Fail better’ – Samuel Beckett All games involve failure. We can fail a game by losing to another player or even to the system itself. Espen Aarseth defines videogames and other ergodic literature as works in which ‘nontrivial effort […]

Seminar 1, Week 7: Games & Glitch

Thursday 15thNovember Fage Library 6-8pm  PLAYPAUSE kicks off for its third year running! But for this seminar, we want to think critically about what happens when a game stops running, or runs in a way we didn’t expect it to. For our first seminar this term, we will be thinking about glitches in games. For […]

Final Week Discussion: Inhabiting the Game?

Tuesday 20th March 15.00-16.00 – Gameplay of Supermassive Games’ The Inpatient (2018) 16.00-18.00 – Main Discussion 3 Elms Road, 107 The final PLAY/PAUSE seminar of this semester will be rounding up discussions we have had over the last few weeks – thinking more about the role of the player in creating meaning, the marketing of new gaming […]

Week 8 Discussion: Political Metagames

Tuesday 27th February 15.00-16.00: Documentary screening (optional) 16.00-18.00: Main discussion Learning Centre UG07 This week’s discussion is something of a sequel to last week’s, in which we considered how a videogame can represent and visualize theoretical concepts—particularly those that interrogate twenty-first century capitalist modes of production. This time, we’ll be focusing on what happens outside […]

Week 6 Discussion: Post-Cinematic Affect and the Multitude

Tuesday 13th February 15.00-16.00: Prep Session (optional) 16.00-18.00: Main discussion Arts, Room 103 This week’s Play/Pause discussion will consider the ways contemporary theoretical concerns can (or can’t) be visualised and represented by videogames. In particular, we will be thinking about the ways our affective encounters with videogames might enable new ways of thinking through theoretical […]